Goblins, Gorgons, and Glees. Oh My!

Mission Log: I

Our mission is not complete. The druid we were sent to….retrieve, has escaped. He goes by the name of Silv, and it appears he did not have the information we were searching for.…just copious amounts of scrap paper, covered with the unintelligible scribblings of numbers and symbols. I took what I could in the off-chance that the Sovereign curator back in Austor will be able to decipher any kind of information out of this chicken scratch.

We ran into some travelers along our journey, who have revealed themselves to be Protectors. I know very little of the Protectors, and am hesitant to trust these two. Then again, I’ve only been aware of the faction’s existence for a few short months; I will need to meditate more on this matter.

We freed a Sovereign prisoner from Silv’s clutches, a quiet and stoic elf with very little to say (but likely much to tell). Something about his demeanor reminds me of the Elysian cloister from the Massimo….very secretive. Although he claims allegiance to the Sovereign, I do not know enough of him to fully believe these claims just yet. I myself hold little allegiance to the Sovereign, save their welcoming of me as a mercenary several months ago. We shall see where his allegiances truly lie….but in due time.

Sithon's Perspective - 1

Finally, after being locked in that damn closet for a week, some would-be heroes seem to have driven Silv out of our cave and freed me. They seem to be an unlikely group: 2 Sovereign and 2 Protectors. The Sovereign are definitely searching for something, the one grabbed every scrap of paper Silv left out on that crap heap he called a desk. Typical messy humans, you'd think they would be inclined to keep their short lives organized so they don't waste any precious time.

Anyway, I need to find Silv. He's strayed much to far in following his dark path and it's time for him to become more neutral… or I'll use my new companions to show him just how fleeting human lives can be.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.